Vacuum picks up grains in mid-air (t63)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+21
-1
@@ -2,11 +2,19 @@
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// Material the vacuum would start on at the cursor: a bar, else the nearest loose grain.
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function vacuumTargetAt(cx, cy, r) {
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for (const e of entsInCircle(cx, cy, Math.max(1, r))) return e.m;
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r = Math.max(1, r);
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let best = 0, bd = 1e9;
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forBrush(cx, cy, Math.max(1, r), (x, y, i) => {
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const m = mat[i], ph = PH[m];
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if (ph === PH_POWDER || (ph === PH_LIQUID && player.flask)) { const d = (x - cx) * (x - cx) + (y - cy) * (y - cy); if (d < bd) { bd = d; best = m; } }
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});
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for (const f of flyers) {
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if (f.rain) continue; // Rain belongs to the clouds; collecting it would create water.
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const ph = PH[f.m];
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if (!(ph === PH_POWDER || (ph === PH_LIQUID && player.flask))) continue;
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const x = Math.floor(f.x), y = Math.floor(f.y), dx = x - cx, dy = y - cy, d = dx * dx + dy * dy;
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if (d <= (r + 0.5) * (r + 0.5) && d < bd && inReach(x, y)) { bd = d; best = f.m; }
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}
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return best;
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}
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// Vacuum: picks up loose grains, liquids (with the Flask) and bars for which pick(m) is true.
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@@ -18,7 +26,19 @@ function toolVacuum(cx, cy, r, pick) {
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bagAdd(e.m, 1); removeEnt(e); got++; if (!first) first = e.m;
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emit({ t: 'suck', x: e.ix + 2, y: e.iy + 1, m: e.m });
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}
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if (!full) forBrush(cx, cy, r, (x, y, i) => {
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if (!full) for (let k = flyers.length - 1; k >= 0; k--) {
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const f = flyers[k], m = f.m, ph = PH[m];
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if (f.rain) continue; // Rain belongs to the clouds; collecting it would create water.
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if (!(ph === PH_POWDER || (ph === PH_LIQUID && player.flask)) || !pick(m)) continue;
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const x = Math.floor(f.x), y = Math.floor(f.y), dx = x - cx, dy = y - cy;
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if (dx * dx + dy * dy > (r + 0.5) * (r + 0.5) || !inReach(x, y)) continue;
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if (bagTotal >= bagCap()) { full = true; break; }
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if (!first) first = m;
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bagAdd(m, 1); flyers[k] = flyers[flyers.length - 1]; flyers.pop(); got++;
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if (got & 1) emit({ t: 'suck', x, y, m });
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if (--budget <= 0) break;
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}
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if (!full && budget > 0) forBrush(cx, cy, r, (x, y, i) => {
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const m = mat[i], ph = PH[m];
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if (!(ph === PH_POWDER || (ph === PH_LIQUID && player.flask))) return;
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if (!pick(m)) return;
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@@ -96,4 +96,56 @@ const before = run('JSON.stringify({bag: bagTotal, ents: ents.length, molds: mol
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run('globalThis.__sv = serializeWorld(); deserializeWorld(__sv.meta, __sv.buffers);');
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const after = run('JSON.stringify({bag: bagTotal, ents: ents.length, molds: molds.length, mach: machines.filter(m => m && m.type !== "dock").length, blocks: blockP.reduce((a,b)=>a+(b>0),0)})');
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check('save/load keeps bag, bars, molds, machines and blocks', before === after, before + ' vs ' + after);
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// 12. vacuum catches grains in flight, before loose cells, with the same limits.
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flatWorld(run, 240, 160, 140);
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run('bot.x = 98; bot.y = 58; player.flask = false; EV.length = 0;');
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run('flyers.push({x: 102.9, y: 62.9, m: SAND});');
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const airborne = run('toolVacuum(100, 60, 3, () => true)');
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check('vacuum takes airborne sand using its current cell', airborne.got === 1 && airborne.m === run('SAND') && run('bag[SAND] === 1 && flyers.length === 0'));
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check('airborne pickup emits a suck at the grain cell', run('EV.some(e => e.t === "suck" && e.x === 102 && e.y === 62 && e.m === SAND)'));
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run('flyers.push({x: 103, y: 63, m: SAND}, {x: 180, y: 60, m: SAND});');
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check('vacuum leaves flyers outside the circular brush', run('toolVacuum(100, 60, 3, () => true).got === 0 && flyers.length === 2'));
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check('vacuum leaves flyers out of reach', run('toolVacuum(180, 60, 3, () => true).got === 0 && flyers.length === 2 && vacuumTargetAt(180, 60, 3) === 0'));
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run('flyers = [{x: 100, y: 60, m: WATER}];');
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check('liquid flyers need the flask for pickup and targeting', run('toolVacuum(100, 60, 3, () => true).got === 0 && vacuumTargetAt(100, 60, 3) === 0 && flyers.length === 1'));
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run('player.flask = true;');
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check('flask allows liquid flyer targeting', run('vacuumTargetAt(100, 60, 3) === WATER'));
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check('flask allows liquid flyer pickup', run('toolVacuum(100, 60, 3, () => true).got === 1 && bag[WATER] === 1 && flyers.length === 0'));
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run('flyers = [{x: 100, y: 60, m: WATER, rain: true}];');
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const moisture = run('weather.moist.reduce((a, b) => a + b, 0)');
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check('rain is neither targeted nor collected', run('vacuumTargetAt(100, 60, 3) === 0 && toolVacuum(100, 60, 3, () => true).got === 0 && flyers.length === 1 && bag[WATER] === 1') && moisture === run('weather.moist.reduce((a, b) => a + b, 0)'));
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run('flyers = [{x: 100, y: 60, m: COAL}, {x: 101, y: 60, m: SAND, bag: true}];');
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check('pickup filter also applies to bag-blown flyers', run('toolVacuum(100, 60, 3, m => m === SAND).got === 1 && flyers.length === 1 && flyers[0].m === COAL && bag[COAL] === 0'));
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check('targeting finds a material only in flight', run('vacuumTargetAt(100, 60, 3) === COAL'));
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run('setCell(60*W+102, SAND, 20, 0);');
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check('nearer flyer wins over a loose cell', run('vacuumTargetAt(100, 60, 3) === COAL'));
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run('flyers[0].x = 103;');
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check('nearer loose cell wins over a flyer', run('vacuumTargetAt(100, 60, 3) === SAND'));
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run('spawnBar(BARCU, 100, 60, 0, 0);');
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check('bars still take targeting priority', run('vacuumTargetAt(100, 60, 3) === BARCU'));
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run('ents = []; bag.fill(0); bag[SAND] = bagTotal = bagCap();');
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const fullPickup = run('toolVacuum(100, 60, 3, () => true)');
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check('full bag leaves both flyers and cells untouched', fullPickup.full && fullPickup.got === 0 && run('flyers.length === 1 && mat[60*W+102] === SAND && bagTotal === bagCap()'));
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run('bagTake(SAND, 1);');
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const lastRoom = run('toolVacuum(100, 60, 3, () => true)');
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check('last bag space goes to the flyer before the cell', lastRoom.full && lastRoom.got === 1 && lastRoom.m === run('COAL') && run('flyers.length === 0 && mat[60*W+102] === SAND && bagTotal === bagCap()'));
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run('bag.fill(0); bagTotal = 0; EV.length = 0; for (let k = 0; k < 50; k++) flyers.push({x: 100, y: 60, m: COAL});');
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check('flyers share the 48-grain budget and leave cells for later', run('toolVacuum(100, 60, 3, () => true).got === 48 && flyers.length === 2 && bag[COAL] === 48 && mat[60*W+102] === SAND'));
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check('flyers emit suck on every other collected grain', run('EV.filter(e => e.t === "suck").length === 24'));
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check('remaining budget collects both flyers and cells', run('toolVacuum(100, 60, 3, () => true).got === 3 && flyers.length === 0 && bag[COAL] === 50 && bag[SAND] === 1'));
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// A real screw launches sand; hold the brush below its airborne arc, away from its mouth.
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flatWorld(run, 240, 160, 140);
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run('RS = 7; nextPowerBuild = 0; bot.x = 106; bot.y = 70; placeBlock(BP_SCREW, 1, 24, 15, true);');
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rect(run, 96, 60, 99, 63, run('SAND'));
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const screwCatch = run(`(() => {
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let airborne = 0, caught = 0;
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for (let k = 0; k < 120; k++) {
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simTick();
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const n = flyers.length;
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const result = toolVacuum(106, 70, 3, m => m === SAND);
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airborne += n - flyers.length; caught += result.got;
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}
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return {airborne, caught, bag: bag[SAND]};
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})()`);
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check('vacuum held under a screw arc catches its launched sand', screwCatch.airborne === 16 && screwCatch.caught === 16 && screwCatch.bag === 16, JSON.stringify(screwCatch));
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done();
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