Vacuum: one selection for pick-up and blow, full list while Ctrl is held (t20)
With anything selected a drag takes only the selection; with nothing selected it takes what you click. Right click blows the selected materials in the bag. Holding Ctrl lists every material found so far under "Not in bag". Selections stay when materials run out; Clear button, clicking the only selected row, or gamepad B clears. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -28,7 +28,8 @@ run('for (let k=0;k<5;k++) { toolBlow(80, 70, 1, COAL); simTick(); }');
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check('blown coal flies out of the bot', run('flyers.length') > 0, run('flyers.length'));
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ticks(run, 120);
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check('blown coal leaves the bag and lands on the ground', run('bag[COAL]') < c0 && run('flyers.length') === 0 && count(run, run('COAL'), 60, 80, 100, 99) > 0, `${c0}->${run('bag[COAL]')} landed ${count(run, run('COAL'), 60, 80, 100, 99)}`);
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check('empty blow mix explains that nothing is in hand', run('toolBlow(80, 70, 1, COAL, [CUORE, BARCU]).status') === 'Nothing in hand: Q/E or click something in the bag.');
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check('no selection explains how to select', run('toolBlow(80, 70, 1, 0).status') === 'Nothing selected: click or Q/E in the bag.');
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check('unavailable blow mix explains none are in the bag', run('toolBlow(80, 70, 1, COAL, [CUORE, BARCU]).status') === 'None of the selected materials are in the bag.');
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// bot flies through built walls but not through natural rock
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run('bag[RSTONE] += 64; bagTotal += 64; placeBlocks(BP_WALL, RSTONE, blockRect(30, 14, 30, 17))');
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check('bot can overlap a built wall', !run('botOverlapSolid(121, 58)'));
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