Ping: 10 s recharge with a panel chip, natural ore colours with a rim, glints (t75)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+5
-3
@@ -202,11 +202,13 @@ function secondaryPress(shift) {
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}
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// Right click with the drill: a resonance ping. The echo is drawn by drawPing (overlays.js).
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const PING_RECHARGE = 180;
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const PING_RECHARGE = 600;
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// Seconds until the ping is ready again (0: ready).
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function pingWait() { return GAME.pingTick !== undefined && tick >= GAME.pingTick ? Math.max(0, Math.ceil((PING_RECHARGE - (tick - GAME.pingTick)) / 60)) : 0; }
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function firePing() {
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if (GAME.ping && tick >= GAME.ping.tick && tick - GAME.ping.tick < PING_RECHARGE) { setStatus('The ping is still ringing; try again in a moment.'); playSfx('error'); return; }
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if (pingWait()) { setStatus(`The ping is recharging: ${pingWait()} s.`); playSfx('error'); return; }
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const p = resonancePing(bot.x + bot.w / 2, bot.y + bot.h / 2);
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GAME.ping = Object.assign(p, { tick, t0: performance.now() });
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GAME.ping = Object.assign(p, { t0: performance.now() }); GAME.pingTick = tick;
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playSfx('pulse', 2);
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const names = p.found.map(m => MD[m].name.toLowerCase());
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setStatus(names.length ? `Ping: ${names.slice(0, 3).join(', ')}${names.length > 3 ? ' and more' : ''} nearby.` : `Ping: no veins within ${Math.round(p.r / BS)} blocks.`, 'info');
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