New claims: open another claim once one is paid off, travel between them (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -232,6 +232,22 @@ above, including:
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Items piling up under a block stay a thing to build around (a belt or an open drop), and the
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Saw's text says so.
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- **A world that lasts: deep ore, rock that pays, Huge worlds, new claims (t3, 2026-10-24).**
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The owner found worlds small and quickly mined out, so the only way on was a new game. Keep the
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bot and drill at today's pace and add more to find instead:
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- Deeper is richer: ore gets more common the deeper you dig, about 4.7x the ore in a Medium
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world (coal and copper ~5x, iron, zinc and tin ~4.5-5x, silver and gold ~3.4x, kept lower for
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their price). The top quarter of the underground is unchanged; copper also forms in deep stone
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and granite, coal in basalt, tin deeper. Lenses grow from lower noise thresholds only:
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stretching the noise with depth sheared it into diagonal streaks.
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- Waste rock pays: grinding granite and basalt finds about twice the ore, and builders order
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granite and basalt rubble in bulk.
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- A Huge size (6144 x 2048); saves are gzip-compressed (a Medium save went from 29 MB to 0.4 MB).
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- New claims: once a claim is paid off, open another for $5,000 down and twice the last debt
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($40,000, $80,000, ...). Money, bag, upgrades, discoveries, milestones and stats belong to the
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career and come along; buildings stay on their claim and wait (they don't run) until you
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travel back from the notebook's Claims page.
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- **Clay bricks come from a Brick press (t28, 2026-10-24).** A hopper block like the Saw: every
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8 clay lumps on top become a Green brick below, and a Green brick fires into a Brick above about
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900°C (any fire). 2 Bricks build a brick wall block; builders order them. The owner found it odd
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