Loading a world clears cards left from the last one (t11)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 01:04:25 -04:00
co-authored by Claude Opus 5.5
parent e0525c1cfb
commit 259ad89ded
5 changed files with 24 additions and 3 deletions
+1 -1
View File
@@ -374,7 +374,7 @@ Saves in IndexedDB, world files (export / import) and the blueprint library.
- functions: newWorldId, worldWrite, listWorlds, putWorldEntry, worldNewest, deleteWorld, renameWorld, migrateWorlds, saveWorld, newestSave, b64FromBytes, bytesFromB64, gz, exportWorld, importWorldFile, libLoad, libSave, bpEncode, bpValid, bpDecode
- variables: DB, worldIdTime, worldIdCounter, worldWrites
### src/ui/session.js (122 lines)
### src/ui/session.js (125 lines)
Starting, loading and quitting a game; modal dialogs; the pause menu.
- functions: showLoading, enterGame, startNewWorld, startFromSave, quitToTitle, refreshContinue, anyModal, openModal, closeModal, closeAllModals, topModal, dialog, openPause, renderWorlds