Vacuum controls: pick-up modes and separate pick-up and blow marks in the bag (t6, t15)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 01:54:12 -04:00
co-authored by Claude Opus 5.5
parent cc6f98a932
commit 255824ec6d
19 changed files with 213 additions and 118 deletions
+6 -3
View File
@@ -43,7 +43,7 @@ decides something new, add it under "Decisions" with the date.
## The core loop
1. Dig with the resonance drill. Rock shatters into loose grains: rubble, ore, coal, clay, sand.
2. Vacuum up what you want (tick materials to take only those), and blow it out where you need it.
2. Vacuum up what you want (mark materials with ⬇ to take only those), and blow it out where you need it.
3. Build a furnace from wall blocks, with a grate floor over a mold. Charge it with ore and coal,
light it, and let the molten metal run into the mold.
4. Bars drop out of the bottom of the mold; collect them and sell them at the trade dock, or fill buyers' orders, which pay more.
@@ -127,8 +127,8 @@ above, including:
- **Holding Ctrl** while placing replaces what is built there (moved to G on 2026-10-23).
- **Fans melt like copper (1085°C).** Put the fan outside the furnace, blowing in through a grate.
The game warns when a fan gets close to melting.
- **The vacuum takes only ticked materials** when anything is ticked, even if the drag starts on
something else.
- **The vacuum takes only marked materials** in Only marked mode, even if the drag starts on
something else. The t6 controls below replace the shared ticks.
- **The Refiner** grinds stone, granite and basalt rubble, gravel, sand and dirt for trace ore,
roughly halving the waste. Ore and anything else it cannot grind drop straight through.
- **Pipes, pumps and outlets** move liquids up to 500°C, one liquid per line. A line is stored as
@@ -222,6 +222,9 @@ above, including:
- **The bag is the vacuum's control panel (t6).** Each bag row has separate pick-up and blow
marks; a chip on the tool card sets pick-up to everything, only marked, or the same as the
first click; R over a grain toggles its pick-up mark. The owner found the shared ticks confusing.
As built: T or the chip cycles What I click → Only marked → Everything; adding a mark switches
to Only marked and removing the last goes back to What I click. A bag name or Q/E blows one
material; ⬆ marks build an even mix (bars are never mixed).
## Ideas not built yet