Diagonal tubes as thick as straight ones, with centred elbows where they join (t35)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -356,10 +356,10 @@ Drawing (src/render/): browser only. This file: the renderer state R, colour tab
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Propagated coloured light from glowing and burning cells.
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- functions: builtForLight, looseForLight, computeLight
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### src/render/world.js (361 lines)
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### src/render/world.js (410 lines)
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Scale colour without changing the smooth-look class.
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- functions: fogColor, diagonalTubeBlock, drawWorld
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- variables: TUBE_CLASS
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- functions: fogColor, diagonalTubeJoins, diagonalTubeShape, diagonalTubeBlock, drawWorld
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- variables: TUBE_CLASS, diagonalJoins, diagonalAcross, diagonalAlong, diagonalCap
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### src/render/machines.js (242 lines)
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Machine overlays: fans, engines, silo and the rest, drawn on top of the world.
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@@ -374,7 +374,7 @@ Smooth look: WebGL setup, texture uploads, drawing and adaptive resolution.
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- functions: smCompile, smoothAvailable, smUpload, smoothDraw, smoothPace
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- variables: SM, smBytes
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### src/render/smooth-shaders.js (348 lines)
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### src/render/smooth-shaders.js (366 lines)
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Smooth shaders: vertex and fragment programs for the rounded world look.
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- variables: SM_VS, SM_FS
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@@ -467,7 +467,7 @@ Gamepad input.
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- functions: padPressed, pollPad
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- variables: PAD
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### src/ui/previews.js (199 lines)
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### src/ui/previews.js (216 lines)
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Cursor previews: shared grid helpers, air streaks and tool preview dispatch.
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- functions: blockRectPx, drawGrid, previewColor, drawAirStreaks, drawReachCircle, drawPreviews, previewBlock
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@@ -476,7 +476,7 @@ Drill previews: shaken rock cracks, pulse wavefronts and aiming fan. Rock the dr
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- functions: crackSeg, drawCracks, pulseRGB, fanPoints, drawDrillPulses, drawDrillAim
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- variables: CRACK_N, CRACK_LV
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### src/ui/preview-selection.js (80 lines)
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### src/ui/preview-selection.js (81 lines)
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Selection previews: labelled tags, copy and cut boxes, and paste ghosts. a small labelled tag drawn on the world (screen pixels)
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- functions: drawTag, drawSelection, drawPastePreview
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- variables: SEL_COL
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@@ -547,4 +547,5 @@ The frame loop and boot.
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- `tools/scenes/stone-uses.js`: The stone and sand machines: a half-full silo with its gate open over a belt, a stone cutter fed with rubble, and cut stone and glass brick walls. Run clear-sky.js first, e.g. python3 tools/shot.py /tmp/stone.png --setup tools/scenes/clear-sky.js --js "$(cat tools/scenes/stone-uses.js)" --ticks 240 --zoom 7
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- `tools/scenes/t33-ground.js`: Paused dug pocket: copper ore, rubble and dirt against stone, granite and dirt. Use --js "..." to set daylight or R.lens after this setup; CAM frames the pocket.
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- `tools/scenes/t35-diagonal.js`: Run after clear-sky.js: a belt takes sand from a pile, up a diagonal screw to an upper belt.
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- `tools/scenes/t35-joins.js`: Run after clear-sky.js. Paused, empty pipes make casing, flights and mouths easy to inspect.
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- `tools/scenes/t36-funnel.js`: A twelve-block funnel, one block open at the bottom, draining 400 grains of sand.
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@@ -4,6 +4,14 @@ What agents have done, newest first. Add an entry for every piece of work: the d
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note or request it was for, what changed, the files touched, the tests run, and anything left
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open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-25: t35 follow-up: diagonal tube elbows (Claude Code, Codex)
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- Diagonal tubes are as thick as straight ones, and an end block joining a straight tube, belt or
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filter draws an elbow at its centre, so the pipes meet centred and edge to edge; free ends get a
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collar; ghosts match (`src/render/world.js`, `smooth-shaders.js`, `src/ui/previews.js`,
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`preview-selection.js`). Scene `tools/scenes/t35-joins.js`.
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- `test/t_diag_tubes.js`; `run_all.py --browser` ALL PASSED.
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## 2026-10-25: t35/t36 follow-ups: wall drags make slopes, diagonal tube art (Claude Code, Codex)
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- Wall piece: a diagonal drag lays slopes (`pieceCode`/`turnSlope` in `src/ui/selection.js`), T flips
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