Bars snap to a 2-grain grid and tip into gaps, so piles stack without air (t1)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+3
-2
@@ -269,9 +269,9 @@ Molds: cavities for castings; ingot troughs empty themselves below. Removal retu
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- functions: moldCellsAt, canPlaceMold, newMoldRecord, addMold, castMix, cavityState, troughState, clearCavity, moldPlugCells, rakeAbove, furnaceJunkHint, unplugMold, ejectIngot, checkMolds, moldAt, tally, collectMold, removeMold
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- variables: DROSS, grains, barWord
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### src/sim/items.js (203 lines)
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### src/sim/items.js (224 lines)
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Bars and other loose objects (ents), and the bag: adding, taking, costs and refunds.
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- functions: entSolidCell, entFreeAt, entMark, spawnBar, removeEnt, entTubeAt, entTubeFree, entTubeMove, entTubeEnter, entTubeTick, entTick, entsInCircle, bagAdd, bagTake, giveOrDrop, refundAt, canAfford, payCost, fmtMoney, costText, needText
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- functions: entSolidCell, entSupportCount, entFreeAt, entMark, spawnBar, removeEnt, entTubeAt, entTubeFree, entTubeMove, entTubeEnter, entTubeTick, entTick, entsInCircle, bagAdd, bagTake, giveOrDrop, refundAt, canAfford, payCost, fmtMoney, costText, needText
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- variables: BAR_W, BAR_H, entCurM, droppedLast
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### src/sim/tools.js (52 lines)
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@@ -458,6 +458,7 @@ The frame loop and boot.
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- `test/harness.js`: Loads the simulation (the src/sim/ files listed in src/manifest.json, joined in order into one script, the same way build.py joins them) so scenarios can drive it headlessly in Node. Errors point at the real file and line (sim/pipes.js:42), not at the joined script.
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- `test/play.py`: Play-test in a real browser: mouse, keyboard and a mocked gamepad drive the game; save and continue. Screenshots go to shots/play/ (or the folder given as the first argument). Pixel look unless the second argument is 'smooth'.
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- `test/run_all.py`: Run the test suites and report.
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- `test/t_bar_stacking.js`: Resting bars snap into pairs of grains and tip off narrow supports.
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- `test/t_basics.js`: Basics: drilling to rubble, the vacuum and blowing, walls, the ingot mold and bars, belts, blueprints, save/load.
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- `test/t_build.js`: Building: undo (Ctrl+Z), cut, replace a machine with Ctrl, pasting ghosts, and the fan heat warning.
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- `test/t_conveyors.js`: Screw tubes that never carry liquid (it flows through), tube and belt throughput, filters.
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