WebGPU renderer complete: dirty uploads, default limits, legacy removed, WebGPU required, warm-up (t88 phase 2d)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+3
-8
@@ -13,7 +13,6 @@ code and the bot is moved there before the shot. SX, SY are the bot's starting p
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Options:
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--look pixel|smooth which look to draw (default: pixel; use smooth only to check graphics)
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--renderer webgpu|legacy pixel renderer (default: webgpu)
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--seed N world seed (default 424242)
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--size WxH world size in grains (default 2048x1024)
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--setup FILE.js code to run once the world is ready (see tools/scenes/ for examples)
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@@ -52,7 +51,6 @@ def main():
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ap = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
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ap.add_argument('out')
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ap.add_argument('--look', choices=['pixel', 'smooth'], default='pixel')
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ap.add_argument('--renderer', choices=['webgpu', 'legacy'], default='webgpu')
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ap.add_argument('--seed', type=int, default=424242)
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ap.add_argument('--size', default='2048x1024')
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ap.add_argument('--setup')
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@@ -78,7 +76,6 @@ def main():
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pg.goto(url)
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pg.evaluate("SET.fog = false")
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pg.evaluate('CAPS_CHECK')
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pg.evaluate('(r) => { SET.renderer = r; if (r === \'webgpu\' && !GPU.ok) throw Error(GPU.error || \'WebGPU unavailable\'); }', a.renderer)
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pg.wait_for_timeout(300)
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# pause the moment the world exists, so the shot depends only on the seed, the setup
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# code and --ticks (simTick is deterministic), not on how fast the browser ran
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@@ -93,7 +90,7 @@ def main():
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if code:
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pg.evaluate(f'() => {{ {code}\n}}')
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# Setup scenes can change surfY after the renderer cached the world's horizon.
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pg.evaluate('SM.surf = -1')
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pg.evaluate('SM.surf = -1; renderDirty.fill(1); GPU.world=null;')
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if a.ticks:
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pg.evaluate(f'for (let k = 0; k < {a.ticks}; k++) simTick();')
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pg.evaluate(f"""GAME.paused = true; $('hud').hidden = {'false' if a.hud else 'true'}; GAME.hidePreviews = {'false' if a.previews else 'true'};
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@@ -105,17 +102,15 @@ def main():
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pg.evaluate("() => { window.__frozenNow = 5000; window.requestAnimationFrame = () => 0; }")
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pg.wait_for_timeout(100)
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pg.evaluate("() => { R.frame = 999; if (typeof SM !== 'undefined') SM.t0 = 0; frame(lastRender + 1000); }")
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if a.renderer == 'webgpu' and not pg.evaluate('R.gpuOn'):
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raise RuntimeError('WebGPU fell back: ' + pg.evaluate('GPU.error'))
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kw = {}
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if a.clip:
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x, y, w, h = (float(v) for v in a.clip.split(','))
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kw['clip'] = {'x': x, 'y': y, 'width': w, 'height': h}
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pathlib.Path(a.out).parent.mkdir(parents=True, exist_ok=True)
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pg.screenshot(path=a.out, **kw)
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note = pg.evaluate("SET.look === 'smooth' ? (R.smoothOn ? 'smooth look' : 'smooth look FAILED: ' + SM.why) : 'pixel look'")
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note = pg.evaluate("SET.look === 'smooth' ? (R.smoothOn ? 'smooth look' : 'smooth look FAILED') : 'pixel look'")
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b.close()
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print(f"saved {a.out} ({note}, {a.renderer})")
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print(f'saved {a.out} ({note}, WebGPU)')
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for e in errors:
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print('ERROR', e)
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sys.exit(1 if errors else 0)
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