WebGPU renderer complete: dirty uploads, default limits, legacy removed, WebGPU required, warm-up (t88 phase 2d)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+6
-2
@@ -1,4 +1,8 @@
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// Shared CPU colour rules, used by legacy and the rare-cell WebGPU override.
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// Rare-cell shading also treats built pieces as transparent surroundings.
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function builtForShade(i, x, y) {
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return (PH[mat[i]] === PH_SOLID && !(flags[i] & F_NAT)) || blockP[(y >> 2) * BW + (x >> 2)] || mach[i] || part[i];
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}
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// CPU colour rules for the rare-cell WebGPU overrides.
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function cellPixel(x, y) {
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const { bw, bh, px, vx0, vy0, smoothOn: sm, rain: rk } = R;
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const bx = x - vx0, by = y - vy0, row = by * bw;
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@@ -35,7 +39,7 @@ function cellPixel(x, y) {
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const T = temp[i];
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// Also used by the thermal lens, which always draws in pixels.
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let looseShade = 1;
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if (!sm && m !== EMPTY && !builtForLight(i, x, y)) {
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if (!sm && m !== EMPTY && !builtForShade(i, x, y)) {
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if (PH[m] === PH_POWDER) looseShade = 1.1 + nz * 0.00065;
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else if (PH[m] === PH_SOLID && (
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(x > 0 && PH[mat[i - 1]] === PH_POWDER && !part[i - 1]) ||
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