Rename screw tubes to screw conveyors (t44)

Player text says Screw conveyor; code uses screw (BP_SCREW, piece id
screw, screwIntake...). No compatibility code for old saves or
blueprints. Suite outputs match before and after apart from names.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-26 18:59:13 -04:00
co-authored by Claude Opus 5.5
parent 5e7069d637
commit 1f8a89db6a
45 changed files with 351 additions and 327 deletions
+1 -1
View File
@@ -121,7 +121,7 @@ function hoverInfo(ax, ay) {
const pb = ((ay / BS) | 0) * BW + ((ax / BS) | 0), pn = pipeNetOf(pb);
t1 = 'Pipe' + (m !== EMPTY ? ` · ${MD[m].name} flowing past` : '');
t2.push(pipeContentsText(pn));
} else if (IS_TUBE[p]) t1 = 'Screw tube ' + PIECE_BY_ID.tube.dirs[TUBE_PARTS.indexOf(p)] + (m !== EMPTY ? ` · ${MD[m].name}` : '');
} else if (IS_SCREW[p]) t1 = 'Screw conveyor ' + PIECE_BY_ID.screw.dirs[SCREW_PARTS.indexOf(p)] + (m !== EMPTY ? ` · ${MD[m].name}` : '');
else if (p) t1 = ({ 5: 'Grate', 6: 'Gate (open)', 7: 'Water wheel', 8: 'Engine intake' })[p] + (m !== EMPTY ? ` · ${MD[m].name}` : '');
else if (m === BELTL || m === BELTR) { const owner = slopeSealOwner(i), fb = owner >= 0 ? owner : (ay >> 2) * BW + (ax >> 2); t1 = 'Belt ' + beltDirection(blockP[fb], blockV[fb]); }
else if (m === PIPE && isPipeCode(b)) {