Rename screw tubes to screw conveyors (t44)
Player text says Screw conveyor; code uses screw (BP_SCREW, piece id screw, screwIntake...). No compatibility code for old saves or blueprints. Suite outputs match before and after apart from names. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -121,7 +121,7 @@ function hoverInfo(ax, ay) {
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const pb = ((ay / BS) | 0) * BW + ((ax / BS) | 0), pn = pipeNetOf(pb);
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t1 = 'Pipe' + (m !== EMPTY ? ` · ${MD[m].name} flowing past` : '');
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t2.push(pipeContentsText(pn));
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} else if (IS_TUBE[p]) t1 = 'Screw tube ' + PIECE_BY_ID.tube.dirs[TUBE_PARTS.indexOf(p)] + (m !== EMPTY ? ` · ${MD[m].name}` : '');
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} else if (IS_SCREW[p]) t1 = 'Screw conveyor ' + PIECE_BY_ID.screw.dirs[SCREW_PARTS.indexOf(p)] + (m !== EMPTY ? ` · ${MD[m].name}` : '');
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else if (p) t1 = ({ 5: 'Grate', 6: 'Gate (open)', 7: 'Water wheel', 8: 'Engine intake' })[p] + (m !== EMPTY ? ` · ${MD[m].name}` : '');
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else if (m === BELTL || m === BELTR) { const owner = slopeSealOwner(i), fb = owner >= 0 ? owner : (ay >> 2) * BW + (ax >> 2); t1 = 'Belt ' + beltDirection(blockP[fb], blockV[fb]); }
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else if (m === PIPE && isPipeCode(b)) {
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