Rename screw tubes to screw conveyors (t44)
Player text says Screw conveyor; code uses screw (BP_SCREW, piece id screw, screwIntake...). No compatibility code for old saves or blueprints. Suite outputs match before and after apart from names. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+2
-2
@@ -17,7 +17,7 @@ let awake, hot, hotLvl, powderArea, roofDirty;
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let loadWakeOrder = null, loadWakePending = null, loadWakeIndex = 0;
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let tick = 0, tickStamp = 1;
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let machines = [null], molds = [], nets = [null], pcells = new Set(), powerDirty = true;
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let beltL = [], beltR = [], tubeLists = Array.from({ length: IS_TUBE.length }, () => []);
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let beltL = [], beltR = [], screwLists = Array.from({ length: IS_SCREW.length }, () => []);
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let brokenMachines = [];
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let ghostMachines = [], ghostBlocked = new Set();
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const EV = [];
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@@ -55,7 +55,7 @@ function alloc(w, h) {
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roofDirty = new Uint8Array(CW).fill(1);
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powderArea = new Uint8Array(NCH).fill(1); // unknown areas get one visit before being ruled out
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machines = [null]; molds = []; nets = [null]; pcells = new Set(); powerDirty = true;
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beltL = []; beltR = []; tubeLists = Array.from({ length: IS_TUBE.length }, () => []); brokenMachines = [];
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beltL = []; beltR = []; screwLists = Array.from({ length: IS_SCREW.length }, () => []); brokenMachines = [];
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ghostMachines = []; ghostBlocked = new Set();
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tick = 0; tickStamp = 1; drillPulses = []; lastPulseTick = -99; undoStack = []; undoRec = null;
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pipeNets = []; pipeNetAt = null; pipesDirty = true;
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