Rename screw tubes to screw conveyors (t44)
Player text says Screw conveyor; code uses screw (BP_SCREW, piece id screw, screwIntake...). No compatibility code for old saves or blueprints. Suite outputs match before and after apart from names. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+45
-45
@@ -5,7 +5,7 @@
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// its cells as solid (occ).
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const BAR_W = 4, BAR_H = 2;
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let entCurM = 0; // the bar being moved, so a filter can let its own kind of bar through
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function entSolidCell(j) { const m = mat[j], p = part[j]; return occ[j] || PH[m] === PH_SOLID || PH[m] === PH_POWDER || (p !== 0 && (IS_TUBE[p] || p === P_GRATE || (p === P_FILTER && !filterPassAt(entCurM, j)))); }
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function entSolidCell(j) { const m = mat[j], p = part[j]; return occ[j] || PH[m] === PH_SOLID || PH[m] === PH_POWDER || (p !== 0 && (IS_SCREW[p] || p === P_GRATE || (p === P_FILTER && !filterPassAt(entCurM, j)))); }
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function entSupportCount(x, y) {
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if (y + BAR_H >= H) return BAR_W;
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let n = 0;
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@@ -38,97 +38,97 @@ function spawnBar(m, x, y, vx, vy, T) {
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return e;
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}
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function removeEnt(e) { entMark(e, 0); const k = ents.indexOf(e); if (k >= 0) ents.splice(k, 1); }
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// No transient tube state: even a loaded bar derives its ride from its eight cells.
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function entTubeAt(x, y) {
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// No transient screw state: even a loaded bar derives its ride from its eight cells.
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function entScrewAt(x, y) {
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if (x < 0 || y < 0 || x + BAR_W > W || y + BAR_H > H) return 0;
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for (let yy = y; yy < y + BAR_H; yy++) for (let xx = x; xx < x + BAR_W; xx++) {
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const p = part[yy * W + xx]; if (!IS_TUBE[p]) return 0;
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const p = part[yy * W + xx]; if (!IS_SCREW[p]) return 0;
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}
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return part[(y + 1) * W + x + 1];
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}
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function entTubeFree(x, y, tubeOnly = false) {
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function entScrewFree(x, y, screwOnly = false) {
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if (x < 0 || y < 0 || x + BAR_W > W || y + BAR_H > H) return false;
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for (let yy = y; yy < y + BAR_H; yy++) for (let xx = x; xx < x + BAR_W; xx++) {
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const j = yy * W + xx, p = part[j], tube = IS_TUBE[p];
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// gas and liquid don't stop a bar, in a tube or in the open
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if (occ[j] || (mat[j] !== EMPTY && PH[mat[j]] !== PH_GAS && PH[mat[j]] !== PH_LIQUID) || (tubeOnly ? !tube : !tube && entSolidCell(j))) return false;
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const j = yy * W + xx, p = part[j], screw = IS_SCREW[p];
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// gas and liquid don't stop a bar, in a screw or in the open
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if (occ[j] || (mat[j] !== EMPTY && PH[mat[j]] !== PH_GAS && PH[mat[j]] !== PH_LIQUID) || (screwOnly ? !screw : !screw && entSolidCell(j))) return false;
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}
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return true;
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}
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// Check the swept rectangle too: a snap must never jump through a grain or another bar.
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function entTubeMove(e, x, y, tubeOnly = false, mouth = false) {
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if (!entTubeFree(x, y, tubeOnly)) return false;
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function entScrewMove(e, x, y, screwOnly = false, mouth = false) {
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if (!entScrewFree(x, y, screwOnly)) return false;
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if (mouth) {
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// Go around the receiving corner, checking both legs before moving.
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const acrossY = y > e.iy ? e.iy : y, downX = y > e.iy ? x : e.ix;
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for (let yy = Math.min(e.iy, y); yy <= Math.max(e.iy, y); yy++) if (!entTubeFree(downX, yy)) return false;
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for (let xx = Math.min(e.ix, x); xx <= Math.max(e.ix, x); xx++) if (!entTubeFree(xx, acrossY)) return false;
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for (let yy = Math.min(e.iy, y); yy <= Math.max(e.iy, y); yy++) if (!entScrewFree(downX, yy)) return false;
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for (let xx = Math.min(e.ix, x); xx <= Math.max(e.ix, x); xx++) if (!entScrewFree(xx, acrossY)) return false;
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} else for (let yy = Math.min(e.iy, y); yy <= Math.max(e.iy, y); yy++)
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for (let xx = Math.min(e.ix, x); xx <= Math.max(e.ix, x); xx++) if (!entTubeFree(xx, yy)) return false;
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for (let xx = Math.min(e.ix, x); xx <= Math.max(e.ix, x); xx++) if (!entScrewFree(xx, yy)) return false;
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e.x = e.ix = x; e.y = e.iy = y; e.vx = e.vy = 0; return true;
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}
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function entTubeLane(y, iy) { return Math.max(y & ~3, Math.min((y & ~3) + 2, iy)); }
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function entTubeEdge(e, dx, dy, k) {
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function entScrewLane(y, iy) { return Math.max(y & ~3, Math.min((y & ~3) + 2, iy)); }
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function entScrewEdge(e, dx, dy, k) {
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const x = e.ix + (dx > 0 ? BAR_W : dx < 0 ? -1 : k), y = e.iy + (dy > 0 ? BAR_H : dy < 0 ? -1 : k);
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return x < 0 || y < 0 || x >= W || y >= H ? -1 : y * W + x;
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}
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function entTubeEnter(e, dx, dy, mouth = false) {
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function entScrewEnter(e, dx, dy, mouth = false) {
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for (let k = 0; k < (dx ? BAR_H : BAR_W); k++) {
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const i = entTubeEdge(e, dx, dy, k);
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const i = entScrewEdge(e, dx, dy, k);
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if (i < 0) continue;
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const xx = i % W, yy = (i / W) | 0;
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const p = part[i]; if (!IS_TUBE[p] || (!dx && TDX[p]) || dx * TDX[p] + dy * TDY[p] < 0) continue;
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const p = part[i]; if (!IS_SCREW[p] || (!dx && SCREW_DX[p]) || dx * SCREW_DX[p] + dy * SCREW_DY[p] < 0) continue;
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// Vertical screws require the full width; horizontal screws use the nearest two-row lane.
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const x = (xx & ~3), y = entTubeLane(yy, e.iy);
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if (entTubeMove(e, x, TDX[p] || dy ? y : e.iy, true, mouth)) return true;
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const x = (xx & ~3), y = entScrewLane(yy, e.iy);
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if (entScrewMove(e, x, SCREW_DX[p] || dy ? y : e.iy, true, mouth)) return true;
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}
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return false;
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}
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function entTubeTick(e, p) {
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function entScrewTick(e, p) {
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e.vx = e.vy = 0; e.x = e.ix; e.y = e.iy;
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const ci = (e.iy + 1) * W + e.ix + 1;
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if ((tick & 1) || netSat(ci) <= 0 || rnd() > netSat(ci)) return;
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const dx = TDX[p], dy = TDY[p];
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if (dx && dy) { entDiagonalTubeTick(e, p); return; }
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const dx = SCREW_DX[p], dy = SCREW_DY[p];
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if (dx && dy) { entDiagonalScrewTick(e, p); return; }
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let x = e.ix + dx, y = e.iy + dy, next = 0, ax = 0, ay = 0;
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for (let k = 0; k < (dx ? BAR_H : BAR_W); k++) {
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const i = entTubeEdge(e, dx, dy, k);
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const i = entScrewEdge(e, dx, dy, k);
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if (i < 0) return;
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const xx = i % W, yy = (i / W) | 0;
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const q = part[i];
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if (IS_TUBE[q] && q !== p) { next = q; ax = xx; ay = yy; break; }
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if (IS_SCREW[q] && q !== p) { next = q; ax = xx; ay = yy; break; }
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}
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if (next) {
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if (TDX[next] === -dx && TDY[next] === -dy) return;
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x = ax & ~3; y = entTubeLane(ay, e.iy);
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if (entTubeMove(e, x, y, true)) stats.moved++;
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if (SCREW_DX[next] === -dx && SCREW_DY[next] === -dy) return;
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x = ax & ~3; y = entScrewLane(ay, e.iy);
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if (entScrewMove(e, x, y, true)) stats.moved++;
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return;
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}
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if (entTubeAt(x, y)) { if (entTubeMove(e, x, y, true)) stats.moved++; return; }
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if (entScrewAt(x, y)) { if (entScrewMove(e, x, y, true)) stats.moved++; return; }
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// Clear the mouth in one move so the next tick can derive ordinary falling from position.
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x = e.ix + dx * BAR_W; y = e.iy + dy * BAR_H;
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if (!entTubeFree(x, y) || entTubeAt(x, y)) return;
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if (!entScrewFree(x, y) || entScrewAt(x, y)) return;
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for (let yy = y; yy < y + BAR_H; yy++) for (let xx = x; xx < x + BAR_W; xx++) if (part[yy * W + xx]) return;
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if (entTubeMove(e, x, y)) { e.vx = dx ? dx * 0.5 : (rnd() - 0.5) * 0.4; e.vy = dy * 0.6; stats.moved++; }
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if (entScrewMove(e, x, y)) { e.vx = dx ? dx * 0.5 : (rnd() - 0.5) * 0.4; e.vy = dy * 0.6; stats.moved++; }
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}
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// A horizontal bar stays whole: one diagonal block per four screw beats.
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function entDiagonalTubeTick(e, p) {
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function entDiagonalScrewTick(e, p) {
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if (tick & 7) return;
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const dx = TDX[p], dy = TDY[p], bx = e.ix & ~3, by = e.iy & ~3, lane = e.iy & 3;
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const dx = SCREW_DX[p], dy = SCREW_DY[p], bx = e.ix & ~3, by = e.iy & ~3, lane = e.iy & 3;
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for (const [ox, oy] of [[dx, dy], [dx, 0], [0, dy]]) {
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const x = bx + ox * BS, y = by + oy * BS + lane, q = entTubeAt(x, y);
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const x = bx + ox * BS, y = by + oy * BS + lane, q = entScrewAt(x, y);
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if (!q) continue;
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if (TDX[q] * dx + TDY[q] * dy < 0) return;
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if (entTubeMove(e, x, y, true)) stats.moved++;
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if (SCREW_DX[q] * dx + SCREW_DY[q] * dy < 0) return;
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if (entScrewMove(e, x, y, true)) stats.moved++;
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return;
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}
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const x = bx + dx * BS;
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let y = by + dy * BS + lane;
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const belt = y >= 0 && y < H ? mat[y * W + x] : EMPTY;
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if (dy > 0 && (belt === BELTL || belt === BELTR)) y = (y & ~3) - BAR_H;
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if (!entTubeFree(x, y)) return;
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if (!entScrewFree(x, y)) return;
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for (let yy = y; yy < y + BAR_H; yy++) for (let xx = x; xx < x + BAR_W; xx++) if (part[yy * W + xx]) return;
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if (entTubeMove(e, x, y, false, dy < 0)) { e.vx = dx * 0.5; e.vy = dy * 0.6; stats.moved++; }
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if (entScrewMove(e, x, y, false, dy < 0)) { e.vx = dx * 0.5; e.vy = dy * 0.6; stats.moved++; }
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}
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// Bars stay level; their highest contact follows the face one grain per belt beat.
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function entSlopeBeltTick(e) {
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@@ -158,7 +158,7 @@ function entSlopeBeltTick(e) {
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if (tick & 1) return true;
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const y = face === H ? e.iy : face - BAR_H, x = e.ix + d;
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if (entFreeAt(x, y)) { e.vx = d * 0.5; e.vy = (y - e.iy) * 0.5; e.x = e.ix = x; e.y = e.iy = y; stats.moved++; }
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else if (!entTubeEnter(e, d, 0)) entTubeEnter(e, d, Math.sign(y - e.iy), true);
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else if (!entScrewEnter(e, d, 0)) entScrewEnter(e, d, Math.sign(y - e.iy), true);
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return true;
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}
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function entTick() {
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@@ -167,8 +167,8 @@ function entTick() {
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entMark(e, 0);
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entCurM = e.m;
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let ix = e.ix; const iy = e.iy;
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const tube = entTubeAt(ix, iy);
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if (tube) entTubeTick(e, tube);
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const screw = entScrewAt(ix, iy);
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if (screw) entScrewTick(e, screw);
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else if (!entSlopeBeltTick(e)) {
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// what is underneath?
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let belt = 0, bsat = 0, transport = false, support = iy + BAR_H >= H;
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@@ -205,10 +205,10 @@ function entTick() {
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e.x += e.vx; e.y += e.vy;
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// step toward the new rounded position one cell at a time
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let tx = Math.round(e.x), ty = Math.round(e.y), cx = ix, cy = iy;
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while (cx !== tx) { const s = Math.sign(tx - cx); if (entFreeAt(cx + s, cy)) cx += s; else if (belt && entTubeEnter(e, s, 0)) { cx = e.ix; cy = e.iy; e.x = cx; e.y = cy; break; } else { e.vx = 0; e.x = cx; break; } }
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while (cy !== ty) { const s = Math.sign(ty - cy); if (entTubeAt(cx, cy)) break; if (entFreeAt(cx, cy + s)) cy += s; else if (entTubeEnter(e, 0, s)) { cx = e.ix; cy = e.iy; break; } else { e.vy = 0; e.y = cy; break; } }
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if (support && !belt && entTubeEnter(e, 0, 1)) { cx = e.ix; cy = e.iy; }
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if (!entTubeAt(cx, cy) && !entFreeAt(cx, cy)) {
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while (cx !== tx) { const s = Math.sign(tx - cx); if (entFreeAt(cx + s, cy)) cx += s; else if (belt && entScrewEnter(e, s, 0)) { cx = e.ix; cy = e.iy; e.x = cx; e.y = cy; break; } else { e.vx = 0; e.x = cx; break; } }
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while (cy !== ty) { const s = Math.sign(ty - cy); if (entScrewAt(cx, cy)) break; if (entFreeAt(cx, cy + s)) cy += s; else if (entScrewEnter(e, 0, s)) { cx = e.ix; cy = e.iy; break; } else { e.vy = 0; e.y = cy; break; } }
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if (support && !belt && entScrewEnter(e, 0, 1)) { cx = e.ix; cy = e.iy; }
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if (!entScrewAt(cx, cy) && !entFreeAt(cx, cy)) {
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// something moved into us (a grain fell in): try to step up out of it
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let freed = false;
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for (let u = 1; u < 6; u++) if (entFreeAt(cx, cy - u)) { cy -= u; e.y = cy; freed = true; break; }
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