Rename screw tubes to screw conveyors (t44)
Player text says Screw conveyor; code uses screw (BP_SCREW, piece id screw, screwIntake...). No compatibility code for old saves or blueprints. Suite outputs match before and after apart from names. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+3
-3
@@ -44,7 +44,7 @@ function canPlaceBlock(bx, by, code = BP_WALL) {
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}
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return '';
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}
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// v: wall material (loose id) for walls, direction for belts and tubes
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// v: wall material (loose id) for walls, direction for belts and screws
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function placeBlock(code, v, bx, by, free, extra) {
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const err = canPlaceBlock(bx, by, code); if (err) return err;
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if (isWall(code) && !WALL_OF[v]) return 'Pick a wall material with R';
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@@ -61,7 +61,7 @@ function placeBlock(code, v, bx, by, free, extra) {
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else if (isProcCode(code)) setCell(i, code === BP_GRIND ? GRINDER : code === BP_PRESS ? PRESSB : SAWB, AMB[y], 0);
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else if (code === BP_GATE) setCell(i, GATE, AMB[y], 0);
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else if (code === BP_GRATE) { part[i] = P_GRATE; wakeXY(x, y); }
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else if (code === BP_TUBE) { part[i] = TUBE_PARTS[v & 7]; markPow(i, true); wakeXY(x, y); }
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else if (code === BP_SCREW) { part[i] = SCREW_PARTS[v & 7]; markPow(i, true); wakeXY(x, y); }
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else if (isFilter(code)) { part[i] = P_FILTER; wakeXY(x, y); }
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else if (code === BP_PIPE) { part[i] = P_PIPE; wakeXY(x, y); }
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else if (isPipeCode(code)) setCell(i, PIPE, AMB[y], 0);
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@@ -99,7 +99,7 @@ function blockIntegrity(b) {
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else if (isProcCode(code)) { if (m === (code === BP_GRIND ? GRINDER : code === BP_PRESS ? PRESSB : SAWB)) n++; }
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else if (code === BP_GATE) { if (m === GATE || p === P_GOPEN) n++; }
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else if (code === BP_GRATE) { if (p === P_GRATE) n++; }
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else if (code === BP_TUBE) { if (IS_TUBE[p]) n++; }
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else if (code === BP_SCREW) { if (IS_SCREW[p]) n++; }
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else if (isFilter(code)) { if (p === P_FILTER) n++; }
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else if (isPipeCode(code)) { if (m === PIPE || p === P_PIPE) n++; }
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}
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