tools/serve.py: build, serve and rebuild on change (t9)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -63,7 +63,7 @@ them. In short:
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```sh
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python3 build.py # build dist/index.html from src/ (takes a second)
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python3 -m http.server -d dist # play at http://localhost:8000 (or open dist/index.html)
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python3 tools/serve.py # build, serve at http://localhost:8000, rebuild on src/ changes
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python3 test/run_all.py # all headless test suites, in parallel (about a minute)
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python3 test/run_all.py pipes # only suites whose name contains "pipes"
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python3 test/run_all.py --browser # also the browser tests (rebuilds first; about 3 more minutes)
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@@ -12,7 +12,7 @@ machines, until the land claim is paid off and beyond.
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```sh
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python3 build.py
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python3 -m http.server -d dist # then open http://localhost:8000
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python3 tools/serve.py # builds, serves at http://localhost:8000 and rebuilds when src/ changes
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```
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Opening `dist/index.html` directly works too. The game is one self-contained page with no
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@@ -6,7 +6,7 @@ code) into one classic script, so they share one global scope and 'use strict' a
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src/sim/base.js applies to all of it. No bundler, no dependencies.
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Writes:
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dist/index.html the full page: open it, or serve dist/ with python -m http.server
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dist/index.html the full page: open it, or serve with python3 tools/serve.py
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dist/deepgrain-foundry.html the same without <!doctype>/<head>/<body>, for hosts (like a
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claude.ai artifact) that wrap the page themselves
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dist/bundle-lines.json where each source file starts in dist/index.html, so a line number
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+5
-3
@@ -20,9 +20,10 @@ src/ui/ the browser shell: input, HUD, build menu, notebook, setti
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audio, the frame loop
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test/ headless suites (t_*.js) and their harness; browser tests (play.py,
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t_smooth.py); run_all.py
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tools/ shot.py (screenshots), where.py, map.py, perf.py, playthrough.py,
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use_venv.py (switches browser scripts to .venv), scenes/ (screenshot
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setups), experiments/ (measurements and reports)
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tools/ serve.py (build, serve, rebuild on change), shot.py (screenshots),
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where.py, map.py, perf.py, playthrough.py, use_venv.py (switches browser
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scripts to .venv), scenes/ (screenshot setups), experiments/
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(measurements and reports)
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docs/ this map, DESIGN.md, TESTING.md, systems/ (notes per system),
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history/ (the owner's requests), agent-log.md
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dist/, shots/ build output and screenshots (not committed)
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@@ -456,6 +457,7 @@ The frame loop and boot.
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- `tools/map.py`: Regenerate the file and symbol index at the end of docs/PROJECT_MAP.md.
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- `tools/perf.py`: Times the renderer and the simulation in a headless browser: light, drawWorld (with and without light and glow), the pixel upload and blit, and one simulation tick, in ms. Rebuild first.
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- `tools/playthrough.py`: Headless browser run: load the page, start a world, play a little, take screenshots.
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- `tools/serve.py`: Build, serve and rebuild when sources change: python3 tools/serve.py [--port 8000].
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- `tools/shot.py`: Screenshot the game in a headless browser, after setting up a scene with JavaScript.
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- `tools/use_venv.py`: Let browser scripts run with plain python3 by switching to the repo's .venv.
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- `tools/where.py`: Turn a line number in dist/index.html into the source file and line it came from.
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@@ -4,6 +4,15 @@ What agents have done, newest first. Add an entry for every piece of work: the d
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note or request it was for, what changed, the files touched, the tests run, and anything left
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open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-24: t9 Script to run the local server for testing (Claude Code, Codex)
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- New `tools/serve.py`: builds, serves `dist/` on 127.0.0.1 (port 8000, or the next free one up
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to 8010), sends `Cache-Control: no-store`, and rebuilds when `src/` or `build.py` changes; a
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failed build is printed and the old page keeps being served.
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- `README.md`, `AGENTS.md`, `build.py` docstring, `docs/PROJECT_MAP.md`: point at it.
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- Checked by hand: page served with no-store; touching a source file rebuilt it; with the owner's
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old server on 8000 it moved to 8001; Ctrl+C stops it. Headless suites and map check pass.
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## 2026-10-24: t11 Welcome and first milestone shown again on an older world (Claude Code, Codex)
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- Cause: nothing cleared the discovery cards (`#cards`) when a world was entered, so a new
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@@ -1,11 +1,23 @@
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---
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id: t9
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title: Script to run the local server for testing
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status: Todo
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status: Review
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created: 2026-10-24
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updated: 2026-10-24T04:41:46Z
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updated: 2026-10-24T05:06:19Z
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order: 3
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report: |
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(agent) New: python3 tools/serve.py builds the game, serves it at http://localhost:8000 and
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rebuilds by itself when anything in src/ changes. Pages aren't cached, so a normal refresh
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shows the new build. If 8000 is taken (an old server still running), it uses 8001 and says so.
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To check: stop your old server (Ctrl+C), run python3 tools/serve.py, open the address it
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prints, change something in src/, refresh. Ctrl+C stops it.
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---
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## Context
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- i need a script to run the local server for testing.
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## Subtasks
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- [x] Add the server and update the command references and map.
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- [x] Check serving, rebuilds, port fallback and shutdown; run the headless suites.
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@@ -0,0 +1,86 @@
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#!/usr/bin/env python3
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"""Build, serve and rebuild when sources change: python3 tools/serve.py [--port 8000]."""
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import argparse, errno, http.server, pathlib, subprocess, sys, threading, time
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ROOT = pathlib.Path(__file__).resolve().parent.parent
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DIST = ROOT / 'dist'
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class Handler(http.server.SimpleHTTPRequestHandler):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, directory=str(DIST), **kwargs)
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def end_headers(self):
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self.send_header('Cache-Control', 'no-store')
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super().end_headers()
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def log_message(self, format, *args):
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pass
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def build(first=False):
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result = subprocess.run([sys.executable, str(ROOT / 'build.py')], cwd=ROOT,
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stdout=subprocess.PIPE, stderr=subprocess.STDOUT, text=True)
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if result.returncode:
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print('build failed:\n' + result.stdout, flush=True)
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elif first:
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print(result.stdout, end='', flush=True)
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else:
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print(time.strftime('rebuilt %H:%M:%S'), flush=True)
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def mtimes():
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files = [ROOT / 'build.py', *(ROOT / 'src').rglob('*')]
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stamps = {}
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for path in files:
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try:
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if path.is_file(): stamps[path] = path.stat().st_mtime_ns
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except FileNotFoundError:
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pass
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return stamps
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def watch(stopped, previous):
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while not stopped.wait(0.5):
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current = mtimes()
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if current != previous:
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previous = current
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build()
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def main():
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parser = argparse.ArgumentParser(description=__doc__)
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parser.add_argument('--port', type=int, default=8000)
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args = parser.parse_args()
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if not 1 <= args.port <= 65525:
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parser.error('--port must be between 1 and 65525 (leaves room for ten retries)')
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previous = mtimes()
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build(first=True)
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if not (DIST / 'index.html').is_file():
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sys.exit('Cannot serve: dist/index.html does not exist. Fix the build and try again.')
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for port in range(args.port, args.port + 11):
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try:
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server = http.server.ThreadingHTTPServer(('127.0.0.1', port), Handler)
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break
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except OSError as error:
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if error.errno != errno.EADDRINUSE:
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sys.exit(f'Cannot serve on port {port}: {error}')
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else:
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sys.exit(f'Cannot serve: ports {args.port}-{args.port + 10} are all busy.')
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if port != args.port:
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print(f'Port {args.port} was busy; using {port}.', flush=True)
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print(f'Serving dist/ at http://localhost:{port} (Ctrl+C to stop)', flush=True)
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stopped = threading.Event()
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threading.Thread(target=watch, args=(stopped, previous), daemon=True).start()
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try:
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with server:
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server.serve_forever()
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finally:
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stopped.set()
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if __name__ == '__main__':
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try:
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main()
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except KeyboardInterrupt:
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print('\nServer stopped.', flush=True)
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