Every transport piece moves material at belt speed and capacity (t105)
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@@ -4,6 +4,22 @@ What agents have done, newest first. Add an entry for every piece of work: the d
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note or request it was for, what changed, the files touched, the tests run, and anything left
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open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-30: t105 transport matches the t45 belt (Codex)
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- Shared diagonal cadence, six-grain vertical slope beds, taller cleat pockets and four-lane
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screw handoffs; raised outlets throw clear of the belt lip. Flat belt and worldgen unchanged.
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Full before/after table in t105: mixed chain 30.0 → 89.9 grains/s, no spills, 7216/7216 grains
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accounted for. Diagonal path pace is 31.8 versus 30 cells/s straight (integer cadence).
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- Files: sim/{cells,conveyors,items,machine-tick,machines,pieces,slope-conveyors,transport-status};
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test/{t_conveyors,t_diag_screws,t_slope_belts,t_threads,t_transport_balance,fixtures/t105-transport};
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tools/{experiments/transport-balance,scenes/t105-chain}; docs/{DESIGN,TESTING,PROJECT_MAP}, t105.
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- All 44 headless suites pass, including 91 transport checks and 0/1/2/8-worker chain equality;
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42 new checks fail on original code. Two generated-world hashes match the original revision.
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Host-GPU t_stalls.py, t_smooth.py, play.py, t_gpu_golden.py and t_screw_heat.py pass.
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- Inspected shots/t105-chain{,-smooth}.png: full pockets and beds, connected joins, clear outlet.
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Map regenerated; measured transport cost in the task report. Sandbox browser startup timed out.
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Full browser suite not run; owner playtest remains. No commit.
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## 2026-10-29: new belts stood still until reload; golden test after t45 (Claude)
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- Owner bug: in a world started after a long session, belts built after loading never moved
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