Fog of war: unexplored is black, fades ease into it with no stepped rim (t17)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 12:59:00 -04:00
co-authored by Claude Opus 5.5
parent a18dcda8a4
commit 14194cb4be
7 changed files with 36 additions and 17 deletions
+4 -4
View File
@@ -28,10 +28,10 @@ immediately from the bot.
## Drawing and setting
Both looks and the thermal lens sample fog bilinearly. Partial values get stable per-grain
noise of about ±40, clamped to 1–255, to break up stepped edges. Unseen and fully seen
grains are unchanged. Seen grains use the usual drawing;
unseen grains use the out-of-world colour and smooth-look buffers, hiding their shapes.
Both looks and the thermal lens sample fog bilinearly. Partly seen grains darken toward black
along a smoothstep curve, with stable per-grain noise (up to about ±38 mid-fade, none at either
end) to break up the half-resolution steps. Fully seen grains use the usual drawing; unseen
grains are pure black (as is everything off the map) in both looks, hiding their shapes.
Partial values dim foreground, background and trees. Bloom sources need at least 128;
bars, flyers, rain and particles need at least 64. Hover info and the cursor label say
only “Unexplored” below 64.