Hide the system pointer over the game; the game draws its own aim
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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-1
@@ -10,7 +10,7 @@ function pollPad() {
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const ax = v => Math.abs(v) < dz ? 0 : (v - Math.sign(v) * dz) / (1 - dz);
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const lx = ax(gp.axes[0] || 0), ly = ax(gp.axes[1] || 0), rx = ax(gp.axes[2] || 0), ry = ax(gp.axes[3] || 0);
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const pressedAny = gp.buttons.some(b => b && b.pressed) || lx || ly || rx || ry;
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if (pressedAny && !GAME.usingPad) { GAME.usingPad = true; canvas.classList.add('nocursor'); }
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if (pressedAny) GAME.usingPad = true;
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const modal = topModal();
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if (modal || !GAME.running) {
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const now = performance.now();
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