Hide the system pointer over the game; the game draws its own aim
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -29,8 +29,7 @@ body {
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font-family: var(--font-ui); font-size: calc(13.5px * var(--ui)); line-height: 1.4;
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-webkit-user-select: none; user-select: none; touch-action: none;
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}
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canvas#game { position: fixed; inset: 0; width: 100vw; height: 100vh; display: block; image-rendering: pixelated; cursor: crosshair; }
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canvas#game.nocursor { cursor: none; }
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canvas#game { position: fixed; inset: 0; width: 100vw; height: 100vh; display: block; image-rendering: pixelated; cursor: none; } /* the game draws its own aim */
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/* overlay modes (thermal lens, info overlay): a coloured frame with corner brackets, a light wash
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for the info overlay so the world stays clear, and a named badge at the bottom of the screen */
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#ovframe { position: fixed; inset: 0; pointer-events: none; opacity: 0; transition: opacity 0.2s; --ov: 92, 186, 166; }
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