A loaded world starts around the player first, the rest a few areas a tick (t21)
- Areas within 150 grains of the bot start at once; the others 12 a tick, nearest first, and any the bot flies toward start straight away. A Huge world is fully started after 17 s. - Huge world, first 600 ticks: average 15.2 -> 5.5 ms/tick, worst 79.7 -> 16.2. - New test/t_load.js. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
function simTick() {
|
||||
tick++;
|
||||
tickStamp = (tickStamp % 255) + 1;
|
||||
if (loadWakeOrder) loadWakeTick();
|
||||
if (tick % 20 === 1) updateDirtyRoof();
|
||||
weatherTick();
|
||||
machinesTick();
|
||||
|
||||
Reference in New Issue
Block a user