feat: complete Steam execution
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@@ -33,4 +33,4 @@ This directory is the starting point for project planning and later implementati
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## Integrity note
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The numbered topic files are the current v0.22 source of truth. `99_FULL_SPEC_ARCHIVE.md` preserves the complete monolithic v0.4 specification for historical and integrity checks, so it no longer matches the evolving numbered files byte-for-byte.
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The numbered topic files are the current v0.23 source of truth. `99_FULL_SPEC_ARCHIVE.md` preserves the complete monolithic v0.4 specification for historical and integrity checks, so it no longer matches the evolving numbered files byte-for-byte.
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@@ -2,9 +2,9 @@
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> Performance-first Linux gaming appliance with a unified launcher backend
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| **Status** | Implementation — phases 0–3 complete; phase 4 ready |
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| **Status** | Implementation — phases 0–4 complete; phase 5 ready |
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|--------------------|----------------------------------------------------|
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| **Version** | 0.22 |
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| **Version** | 0.23 |
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| **Created** | July 17, 2026 |
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| **Document type** | Living project specification |
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| **Current target** | Purpose-built, performance-focused gaming distribution |
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@@ -145,6 +145,7 @@
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| 0.20 | 2026-07-18 | Replaced the unused hosted-CI plan with mandatory local verification, made Rust 1.97.1 the minimum and reviewed compiler, and scheduled closure of the remaining configuration and adversarial-test gaps before phase 3. |
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| 0.21 | 2026-07-18 | Closed the pre-phase-3 gaps with local configuration defaults, validation, explanation and safe edits; native launch-plan configuration integration; removal of the obsolete file-lock dependency; bounded redacted process logs; and expanded adversarial tests. |
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| 0.22 | 2026-07-18 | Completed Phase 3 with bounded read-only Steam library and app-manifest parsing, stable App ID identities, provider-scoped CLI discovery, adversarial fixtures, and a non-launching check against the local Steam installation. |
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| 0.23 | 2026-07-20 | Completed Phase 4 with typed native and Flatpak Steam launch plans, shell-free client submission, structured failures, and real native Terraria plus GE-Proton Overlord II acceptance tests. |
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## 21. Reference notes
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